WorldWide Blog Hop

It’s been a couple of months since I’ve done a blog hop, so I thought I’d participate in this one. I think these questions are the same as the ones I answered last time – but I’ve purposefully not looked at my previous entry, so that my answers for this one will be fresh and honest. So here goes.

First of all, I was nominated by my friend Bonnie Watson. She’s a writer of fantasy (as well as an artist and musician), and her work can be found here. Now, on to the blog hop questions:

1.  What am I working on?

Still editing the first novel of a fantasy trilogy. I really hate editing and rewriting. I guess it’s the drudge work of being a writer. I much prefer first-draft writing. I’m doing a bit of that, too. I’m hoping to finish the first draft of book two of this trilogy by the end of October, because I want to start fresh with a new project for NaNoWriMo.

2.  How does my work differ from others of its genre?

Mine is a cross-world fantasy, taking place in both the real world and a fantasy world. That’s not exactly unique, but I think that primary world fantasy is the most popular right now. It’s also inspired by Finnish mythology and folktales. Again, not a one-of-a-kind idea, but perhaps a bit less common than urban fantasy with vampires or Norse mythology fantasy.

3.  Why do I write what I do?

Because the characters in my head tell me to! Seriously – I write because if I didn’t, I’d probably eventually go crazy. The ideas need an outlet.

4.  How does my writing process work?

Slowly. Discipline is my main problem. I also have to fight against Shiny New Idea Syndrome, and stay mentally focused on the two or three projects I’m currently working on. As far as specific writing process, I’m more of a plotter than a pantser, and so if I come to a spot in my story that I haven’t plotted out well ahead of time, I get stuck. Usually for a long time (that part is just a discipline problem.) Having at least a loose outline helps keep me from dreading my work too much.

And now I’m tagging…every blogger out there! If you’re a blogger, and you enjoy reading my blog, then jump on board and post your own answers to these questions (and tag my blog, if you don’t mind!)

Keep writing!

The Case for Predictability in Fantasy Plots

New, different, unexpected – these are the things we all want in a story, right? After all, if the story is too predictable, too much like all the others we’ve read, then why bother with it? While this is very true – both readers and writers are always looking for the unique element – I believe there is room for some degree of predictability.

First off, there is the conventions of the genre. This can be very broad, but I believe it’s the most important form of predictability. Readers pick up certain genres because they enjoy the conventions of that type of story. A reader of classic sword and sorcery will not be pleased to find space ships and vampires half way through the novel. Pick your genre/sub-genre, learn your genre, and gain an understanding of what some of the most common or popular elements are. The fantasy/paranormal sub-genre of vampire romance involves – you guessed it – vampires and romance. If your story is lacking these key elements, then it’s not a vampire romance.

Another “predictable” element in most fantasy genres is the hero (or heroine). The hero is usually the main character, although there can be main characters who would not be classified as the hero. I won’t go into great detail about archetypal hero elements and classic storytelling techniques, and it’s certainly not a requirement to follow an archetypal path. But I would argue that most readers of fantasy genres (even dark fantasy) expect to see a heroic character or at least a heroic element in stories. The uplifting, the overcoming of all odds, the growth of the main character – all of these should be found to one degree or another in most any kind of story, but especially anything in the fantasy realm.

Another important element is good versus evil. This is more than a protagonist versus an antagonist. A “force of good” versus a “force of evil” – whether embodied by individuals, creatures, societies, or something else – is expected in most fantasy genres. Most readers of fantasy expect at least a few battles, and an idea of a good guy versus a bad guy. Conflict drives plot and character development in any story, and all of the fantasy genres provide rich fodder for conflict on every scale.

These are very loose guidelines, as they should be. Every genre – especially fantasy – should be open to the author’s creativity. But just remember that with all the unexpected elements, don’t neglect the expected.

The Nitty-Gritty of Writing: The Basics of Dialogue

There are many aspects of writing good dialogue, and I’m probably not qualified to write about most of them, as I’m still working on mastering the dialogue art myself. So that is why I’ve titled this post as “the basics.” If you are just getting started with writing your first work of fiction, or you struggle in other ways with conversations between characters, hopefully these points can help guide you in the right direction.

Proper use of quotations. In reading manuscripts (either critiquing for friends, or back in my writing classes in college), I learned that a lot of people don’t understand how to use quotation marks at all. (I recently wrote a punctuation post, and I briefly cover quotation marks.) As a general rule, all spoken dialogue should begin and end with double quotes. Other punctuation, like commas and periods, go inside the end quotes. If a character’s spoken sentence is split up with a dialogue tag, the tag and other descriptions do not go inside the quotes. Example: “I don’t know,” she said, shaking her head. “Maybe we could do it tomorrow?”

Dialogue tags. Many writers (myself included) like those fancy words like sneered, cried, shouted, whispered, etc. Or, worse yet, the offensive adverb: he said loudly, happily, sadly, sternly, sleepily, etc. I may be going against the advice given by professional writers and editors, but I believe that the occasional fancy word or adverb with your dialogue is not a mortal sin. Just keep it to a minimum, and make your selections wisely. Dialogue tags can be filled out with showing action instead of telling, like in my example above. …she said, shaking her head instead of she said glumly paints a fuller picture of what’s happening in the scene. Don’t be afraid of the simple word said.

Read aloud. I don’t do this one as often as I should, but when I do, I usually find a phrase or exchange of dialogue that just doesn’t flow. Reading your dialogue aloud is a great way to quickly find out if what you’ve written sounds real. Would you hear an exchange like that out on the street? Does anyone actually talk like that? Yes, you want to keep the voice of your character – the alien might have awkward English, the mathematics professor uses big words that no one else understands, the fairy speaks telepathically, whatever. But reading aloud can help you even in cases like that to really hear your characters speaking, and thus help you make each character’s voice realistic and unique.

There are other points I could add to this, but three is enough to get you started if you’re struggling with writing dialogue. What are some other tips or tricks that you’ve used to improve your dialogue?

How to Begin a Story

I’ve written a couple of posts about beginning a story, but I thought I’d come at this subject from a slightly different angle. Lately I’ve had a few people congratulate me on being a writer, while in the same breath proclaiming that they would love to write a book but wouldn’t know where to begin. This is not so much an “anyone can be a writer” post as it is some (hopefully helpful) tips on how to actually get started.

Start writing something. This is the simplest step, but often the hardest. Just put a few sentences on the page. If the story begins slowly, awkwardly, or just plain wrong, you can always fix it later. Even the best first draft needs revising, editing, and probably rewriting – don’t stress about producing a publishing-worthy book before you’ve ever written a line.

Introduce the main character. This doesn’t have to be done in the first line or even first paragraph, but very early in the story (like in the first scene or chapter) the main character should either make an appearance or be referenced strongly in some way. After all, even plot-driven stories are still about characters. If you wind up writing twenty pages of boring day-in-the-life stuff about your character that you cut from the rewrites, that’s okay – it’s a great exercise in getting to know your character and their world, and it gets your creativity flowing.

Save the polished first line for the rewrite phase. As I’ve already emphasized, it’s okay to write mediocre and uninspired prose while you’re first getting going – it’s the action of writing that helps you improve your actual writing. While we all want that magic hook or that memorable first line that people will be quoting for decades to come, it’s probably not going to be the actual first thing that you write down.

Begin later in the story than you think is appropriate. This is one that I’m slowly learning myself. If you’re a plotter or outliner (like me), or you tend to be overly wordy in your first drafts (like me), chances are you’ll start your story way too early on in the plot. Like I said before, it’s okay to write pages and pages of boring drivel about your character’s daily habits, elaborate back story, and deep thoughts – but most of that should get cut (and/or mixed in throughout the story) in revision mode. I once began an epic fantasy story, and wrote probably at least 20,000 words of it before I realized that I hadn’t yet arrived at the start of the main plot. So I saved that novella-length prologue for the first half of an entirely different book, wrote a new beginning that started about five scenes into the main plot, and it was a much better start to the story.

What are some of your favorite ways to jump-start a story or get yourself into the writing process?