Books make good Christmas Gifts

For the month of December, my posts will all be Christmas-themed, just to be festive (or annoying, depending on your point of view). You can love it or hate it, celebrate it with joy or celebrate a different winter-time festival—but either way, Christmas is here and so is its impact on our culture. So I figured it would be appropriate if my blog reflected that.

Since it’s the season for buying lots of stuff to give to other people, I decided to compose a short list in support of buying a book as a gift for your friend, family member, or even co-worker who you don’t really like. In the future, when I have some published works under my belt, this would of course apply to you, dear reader, buying (cough cough hint hint) one of my books. But since I’m not published (yet!), you can go spend your money with other authors for this Christmas.

So here’s my list of Christmas shopping tips, and why I think you should spend your money on books:

-Books are the gifts that keep on giving. A good story, or even a good non-fiction book, can be enjoyed again and again, and can be enjoyed by multiple people for years after the moment of the giving.

-Even if someone doesn’t like to read, there’s a book out there for them. It may not be hard to shop for the teen who’s into YA fantasy novels, but what about those other people? Well, even non-reader Uncle Bob might enjoy a glossy photo-filled book about his favorite wines, or a book of sports cartoons might be the perfect Secret Santa gag gift for your co-worker.

-If you’re buying an e-reader as a gift, it would add that little something extra if you spent a few dollars more and put a book or two on there. Especially if the person receiving the e-reader has never used one before or isn’t especially tech-savvy, having some ready-to-read books on it will make the gift that much more personal and user-friendly.

-Books don’t have to be expensive gifts. Sure, you can buy that $50 glossy hardcover coffee table book. But if your budget (and/or long list of people to shop for) doesn’t work well with that, you can still buy books. Most paperback fiction can still be bought for under $10. And don’t forget e-books, many of which are cheaper than that. And many small press and indie authors have special deals on their own websites with discounts or free gifts at this time of year, so check out author websites.

-Buying a book supports the author, so it’s like two gifts in one. Whether the author is a gajillionaire like J.K. Rowling, or a struggling indie writer you’ve never heard of, every book was lovingly crafted by somebody. Somebody put time, thought, energy, money, and love into every paperback, non-fiction book, and e-book out there. So if you buy a new book for a gift, you’re also giving to that author, and they deserve a merry Christmas too.

How many of you like to give or receive books as gifts?

World Building, part 2

Last week I covered three guidelines for creating a convincing world in fantasy and science fiction. I’ve got three more to add to that list.

1. Do your research

This may seem counter-intuitive or unnecessary for something that isn’t real anyway, but some of the best sci-fi and fantasy is well researched before it’s written.

My post on natural laws in the previous world building list could be part of this “research” aspect. Things have to make logical sense within the world that you create.

If you have an alien planet with a gravity of ten times that of earth’s gravity, chances are that the dominant species on that planet will not be humanoid up-right bipeds. A creature with a human-like form and physiology would not be able to withstand the intense gravity. Let your creativity flow, but do a little research first.

For another example, let’s say you’re writing a fantasy story about a medieval-like kingdom battling an invading army. Both sides are using bows and arrows, swords, horse-drawn chariots, and the like. However, if you have an army of women bounding through the treetops, swinging from branch to branch shooting at the enemy with longbows, you might want to stop and do some research.

Longbows can stand six feet high, and shoot an arrow with enough force to pierce through thick metal armor. The bows are much too large and heavy to be wielded by someone bounding through the treetops. This is not to say that you have to become an expert on medieval archery to write a fantasy battle (I probably got some of the details wrong myself in that little illustration). But my point is that a little research on some of the key topics could save you embarrassment later.

2. Names and Languages

Many writers like to invent languages—or at least words and phrases in other languages. Most of us aren’t as adept as Tolkien was, writing several full-fledged dialects of his Elven language. But inventing a few words, or even a system of grammar and syntax, can be a fun challenge and can add a layer of realism to any fantasy story.

Character names should reflect the language, if there is one, and should definitely reflect the setting and the culture. Just imagine how jarring and inappropriate it would have been if Tolkien had tossed in a Braedan and an Emma in with Elrond and Galadriel, or a Josh and Mary in with Théoden and Éowyn.

In my current WIP, I haven’t invented any languages, but I do have characters from several different cultures—and the names are distinct to each culture. One set of creatures—the rulers of the woodland areas—have names that reflect who they are: Forest Dreamsong, Moon in the West, and Summer River. Another kind of creatures have names like Sydämen-Syöjä, Iku-Turso, and Ajatar. There’s no confusion as to which character might belong to which culture.

3. Consistency and Continuity

This is really the most important of all of these world building guidelines, I think, and one that I’ve mentioned repeatedly. No matter how much research you do, or what natural and cultural laws you establish or how many names you invent, the key is to be consistent.

Many readers can forgive a glaring lack of research if the element still fits within the context of the story and is consistent throughout. But I can almost guarantee that readers will be less forgiving if you forget halfway through your story that your alien race breathes only methane. Or if the kingdom in your epic fantasy forbids women to wear purple, and the princess goes out in a violet gown and no one bats an eye, the readers will notice and wonder about it.

With sci-fi and fantasy, you can build any kind of world you want, and that’s what makes those genres so fun. Just remember to establish the rules of your world, do a little research to make those rules believable, and then stick with it! Continuity keeps even the most absurdly fantastical story together.

Any other world building guidelines or suggestions you’d like to share? Please comment!

World Building, part 1

Setting is important, to one degree or another, in just about any work of fiction. But the genres of fantasy and sci-fi need something a bit heftier than a mere setting of the scene. In this post and the next one, I’m going to cover a few basics of the specific sort of scene-setting known as world-building.

In the genres of fantasy and science fiction, basically anything goes. But even in these and related genres (dystopian, paranormal, etc), there are guidelines that should be followed for the story to hold together and be convincing.

A fantasy world does not have to be “realistic” in the sense that it resembles our own world, but it should have its own set of rules, and things that happen in that world need to happen in accordance with these rules.

Inaccuracy or inconsistency of details are things that savvy readers will notice. Sci-fi and fantasy readers especially can be a nit-picking, detail-oriented bunch (or, at least, I am. And I’m sure I’m not the only one).

1. Natural Laws

Gravity, weather, the day-night cycle, the behavior of animals in their native environments—nature follows a set of laws in our world, and in a fantasy world it should do the same.

Let’s say your sci-fi story is about human colonists on a planet that orbits very close to its sun, so the surface temperature is hot enough to liquefy steel in minutes. If their space ships can barely survive long enough to land and take off again, then a lone human parading around in a space suit isn’t going to fare any better.

Are the humans’ colonies deep underground? Do they live in mobile cities that travel at the same rate as the planet’s rotation, so they always stay on the cooler night side of the planet? Even though the story is not “realistic” in the sense that it’s our world here and now, it needs to be realistic in that setting.

2. Cultural Laws

This one gives the writer more leeway than natural laws, in my opinion. You can set up your culture of fairies or aliens or gothic kingdoms any way you want. Religion, clothing, dinner table customs—go nuts and be creative! The most important thing about cultural laws is making these traditions laws within the story, and sticking to it.

In The Silver Chair (of The Chronicles of Narnia), when the main characters are eating dinner at the giants’ mansion, it’s revealed that the venison served had been a Talking Stag. Killing (and especially eating) a Talking animal amounts to murder of the highest degree in Narnian culture. The giants’ complete disregard for this cultural law makes them an abomination to the Narnians.

In several of the Narnia books, the subject of killing a Talking animal—even in self defense—is mentioned. The consistency of this cultural law throughout the series adds depth and believability to the world.

3. Avoid Deus ex machina

This is the “move of God,” or a surprise ending where an unexpected superpower sweeps in and miraculously fixes everything. Deus ex machina can occur in any genre, but fantasy and sci-fi can be particularly susceptible.

If your urban fantasy story is about clan warfare between different vampire clans in the city, and you’ve written yourself into a corner where the only way to stop the war is to sacrifice the main character, you have one of three options.

You can kill off the main character, and pull at your readers’ heartstrings (or possibly incur their wrath). You can go back and do some major rewriting, so that the tension and drama and resolving of the conflict challenges the main character but doesn’t kill him. Or, you can have some aliens abduct the rival clan and take them to another planet, thus halting the war.

That third option would be a Deus ex machina, and should be avoided at all costs. If aliens are already part of the story, or have been hinted at and foreshadowed effectively, then maybe you could get away with that sort of ending. But if the story is about vampires, humans, and more vampires, then suddenly bringing in aliens to solve the problem cheapens the story and confuses the readers.

I’ll continue this list next week. Any thoughts about these world building tips? Any dos or don’ts you’d like to add?

NaNoWriMo

NaNoWriMo is two weeks away. What is NaNoWriMo, you ask? If you’ve been around the writing scene for any length of time, you probably know that it’s National Novel Writing Month.

Every November, writers from all walks of life sit down to write 50,000 words (basically a short novel). The idea is not to have a polished masterpiece ready for publication, but to just simply write.

As much as I’ve written over the course of my life, I’ve never participated in NaNoWriMo before. I’ve seen it all over Twitter and Facebook every fall, and my writer friends talk about how fantastic it is.

So this year, I’ve decided to do it. I’ve signed up on the NaNoWriMo site. I’m reading all the blogs and Twitter tips about how to get organized before I start, how to prepare my mind and my desk for this month-long writing blast.

Will this help me to manage my time and my writing throughout November? I don’t know. Can I come even close to pounding out 50,000 words in 30 days? No idea. Will it be challenging? I’m sure. Fun? I hope so.

If you’d like to join me in this endeavor, you can go to the NaNoWriMo website to check it out. If you’d rather just watch my progress (while either cheering me or shaking your head in disgust), stayed tuned to my Twitter feed during November. If you’d rather just ignore the whole big mess, feel free to do that too!

By November 30th, I might join with those who have been shaking their heads in disgust! Or, I might have the rough draft of book two of my fantasy trilogy finished. Time will tell!

Any veteran NaNos out there? Any newbies? Are you excited about the idea of writing a novel in 30 days, or scared stiff by it? Please share!

The Awesome Idea

Everything that’s ever been created or ever will be created starts with a thought.

Sometimes this idea starts like a tiny seed—just one small unassuming thought that grows and develops into a full-blown Awesome Idea.

Other times, the Awesome Idea hits full grown and the one doing the thinking is bowled over by the intensity of the beginning, middle, end, and solution all wrapped up in one package all at once.

I’ve had story ideas come to me both ways. Sometimes I’m inspired to write because I get the whole plot—or at least the rough outline—all at once. Even this full-grown Awesome Idea gets built upon, of course, as I write it down. (I have yet to think up a whole story—complete with every word in place, dialogue tags done, no mistakes—without actually writing it down first. Now that would be an Awesome Idea indeed).

But usually, the Awesome Idea for a story comes to me in bits and pieces, and I have a lot of work to do before I have something that’s concrete enough to even begin writing it down. A character, a loose concept, one word or one line, an image or a musical phrase that captures my mind—these little disconnected flitting thoughts are usually what I begin with. Then comes brainstorming, building, experimenting with combining two or more of these disconnected ideas to see if they could gel together to begin growing into the Awesome Idea.

For my current project, I can actually trace the Awesome Idea that is the trilogy I’m writing (hopefully it’s awesome!) to one exact moment, one specific kernel of an idea. It’s grown and changed, of course, and went from a stand-alone book to a trilogy. The setting moved from Russia to Finland, and my one main character was joined by a sizable supporting cast.

But it all began when I was watching a movie called Kautokeino-Opprøret (a Norwegian film; the title translates as The Kautokeino Rebellion). The movie is based on the true story of a revolt by indigenous Sami people against the encroaching government, in a remote village in Norway in the 19th century. There’s one scene where the Sami are combining their separate herds of reindeer into one giant herd, to prevent one particular woman’s reindeer from being taken by the government in payment for a fine.

A line popped into my head: what if an entire herd of reindeer just vanished? And thus was born The Vanished Reindeer, the first novel of my trilogy. I then enhanced that core of an idea with a small dose of Finnish mythology and a large dose of fantasy.

Just a reminder: I’m talking about the birth of an Awesome Idea. The final product—my novel—has absolutely nothing to do with the Norwegian movie, is not based on a true story, and is not intended to be a commentary about indigenous peoples or governments. But that’s where it started.

I’d love to hear your thoughts! Writers, artists, musicians, and creators out there—how do your Awesome Ideas develop?

Music video/trailer for Kautokeino-Opprøret, music by Sami singer Mari Boine: