2014 – A Blog in Review

Now that we’re almost half way into January, I finally got around to reviewing my blog stats for last year. I had over 5,000 visitors from literally all over the world. So, thank you to all my readers! Whether you subscribe to my blog (and if you don’t, just sign up in the little box on the right side bar) or you just stumbled across a post by accident, I appreciate you! Sometimes I wonder if I’m writing to the great emptiness of cyberspace, but my stats show me otherwise.

In fact, one of my posts got shared on a Tumblr post featuring links to various blogs and websites for creating fantasy creatures. I’m not actually sure where my post was originally shared, because from there, it’s been shared and re-shared and linked to again and again. I’m so pleased that one of my posts has such wide appeal!

And so for you, dear readers of my blog, I thought I’d share my top three most popular posts from 2014 (according to the WordPress stat monkeys).

Creating Fantasy Creatures and Alien Species

This was my most-read post, one of the ones that’s gotten re-blogged all around Tumblr and other interwebs. Here I analyze what I believe to be some of the core elements in creating believable non-human races for fantasy and sci-fi stories.

Creating Fantasy Creatures and Alien Species – Real Animals as Magical Races

This is a companion post that was almost as popular as the original one, in which I discuss the concept of using real animals as sentient beings in fantasy.

Music Review: Dobbelis, Máddji

This post came in at the number three most popular post of 2014 – and it had the spot of the number one most-read post in 2013. Apparently there are a lot of people out there who like Sami music – or at least who like the Norwegian Sami singer Máddji.

So there’s my year in review. Again, thank you to everyone who’s read my blog – whether it’s been one post or many! If you’re a regular reader, do you have a favorite post from 2014?

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Storytelling Tips from Babylon 5: Fantasy Creatures and Alien Species

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

I’ve written a couple of posts about creating alien races and magical creatures for sci-fi and fantasy. This post is more of an analysis rather than instructional, but I think that if you’re struggling with your invented species in your story, this post can help clarify some thoughts in your mind.

I believe there are two main considerations to factor in when inventing a sentient race: qualities that make them non-human, and qualities that make them human. The non-human part is obvious – you’re using Elves or Wookies or talking trees because you want something Other in the story. Otherness can drive conflict, create wonder and exploration, and is an important part of world building.

Otherness – the non-human element

One of the most important alien races in Babylon 5 is the Minbari. The story begins 10 years after a brutal war between humans and Minbari, and relations are still strained. The Minbari are very much the Other.

Physically they appear quite human, except for the large elaborate bone on the back of the head. Also, several references are made to them being physically stronger on average than humans. Since they are very human-like in appearance, their Otherness mostly comes from their emotional behavior and mindset, and the culture in general.

Minbari pride themselves on the fact that they do not lie. Lying is – for better or for worse – a very consistent human behavior. So when the human characters are faced with blunt Minbari honesty or their elaborate logic strings to avoid telling a lie, it can cause confusion and tension. And confusion and tension of course are vital for character development and plot advancement.

The Minbari culture is based on rituals and tradition, and they have little interest in change. According to the world of Babylon 5, the Minbari were a space-faring race when humans were still writing on parchment by candle light. But 1,000 years later, their ships look the same and their level of technology has increased very little.

Despite how much humans can be resistant to change, as a rule we embrace it. New clothes, new technologies, new experiences. The idea of actively avoiding change in every area of life is not something we relate to well. An alien race that doesn’t even understand the concept of change makes for an interesting dynamic in a story. As the character of Delenn (a Minbari) remarks to John Sheridan: “Curious thing about humans – Minbari cities remain untouched and unchanged for centuries. I leave for three days, and you redecorate.”

Similarity – the human element

The human aspect of your non-human fantasy race is, in my opinion, just as important. Giving your aliens some kind of humanizing element gives your human characters something to relate to. And of course never forget that your readers are human.

In Babylon 5 the Vorlons are perhaps the most alien of all the fantastical creatures – in appearance, behavior, and culture. I picked them, though, to illustrate the human elements because even the mysterious Vorlons have something in common with humanity.

Physically the Vorlons appear as beings of light and can manifest many different ways. In this regard they are most certainly Other. However, as mysterious and powerful as they are, they are still mortal. Just like humans, they can die; and just like us, they fear death and loss, and grieve for those who are gone. Death is a powerful equalizer, and this brings an important human element to this extremely Other race.

While traditions and cultural rituals are not revealed to the characters or audience, the Vorlon racial mindset and belief system is explored. The Vorlons hold fast to the belief that they are always right, and that because they know more than others do, that must mean that they know everything.

A superiority complex is something that we humans almost universally detest – and, on a large and small scale, we continue to practice. Most people can probably identify with both sides of the “I am always right” dilemma. As alien and Other as the Vorlons are, their fear of death and their desire to be right gives a way for humans – characters and audience alike – to understand and appreciate them.

Babylon 5 explores the similarities and differences between humans, Minbari, and Vorlons in great depth. The two main characters of the series are John Sheridan and Delenn – a human and a Minbari. They fall in love and get married, which of course adds another element to any cultural confusion they encounter. The Vorlon character Kosh serves as a mentor and guide for Sheridan and Delenn.

Your story does not have to have a romantic relationship, or a mentor/protégé relationship. But the closer the characters from different races are, the more opportunities you have for developing the Otherness and the Humanity of your fantasy people.

“We are all born as molecules, in the hearts of a billion stars… Over a billion years, we, foolish molecules, forget who we are and where we came from. In desperate acts of ego, we give ourselves names, fight over lines on maps, and pretend that our light is better than everyone else’s.”
 – Delenn, “And All my Dreams, Torn Asunder”

Creating Fantasy Creatures and Alien Species – Real Animals as Magical Races

In a previous post on this subject, I gave some tips for creating convincing and relatable creatures to populate a fantasy or sci-fi world. In this post, I will continue in that vein, but I will come at it from a slightly different view – that is, using animals as characters in your story.

This post is not about creating fantastic new monsters or magical animals, though I might do a post on that later. This is about using familiar, “real” animals as sentient characters or races. While the practice of having sentient, anthropomorphized animals in fantasy is not especially common – except perhaps in children’s books – it can be a valid fantasy storytelling element even in YA or adult fiction.

In my previous post about creating fantasy races, I emphasized two key points in creating believable creatures: elements that make them human, and elements that make them non-human. Both, I believe, are necessary to create convincing, well-rounded fantasy creatures.

The non-human element is probably obvious – you as a writer are seeking something different, something besides just another fantasy kingdom filled with humans. Whether they are Klingons or Elves, the “otherness” aspect is part of the point of fantasy.

But equally important is the human element. There must be some way for the human reader – if not the human characters – to relate to and understand this magical race of “other” in your story. Some common ground should be there – even if the point of your story is the search for that common ground. You can write about Klingons all day long, but always remember that your readers are human.

So how does this work if you want to imbue real animals with magic and use them as the “other,” the alien race? To illustrate how this can be done, I’ll use examples from The Chronicles of Narnia by C.S. Lewis, and His Dark Materials by Philip Pullman. (While both of these series might be considered YA or even children’s literature, they are stories that are complex and mature enough to be enjoyed by adults).

What are the qualities that make them non-human?

In my previous post about creating fantasy species, I discussed three main categories to consider: physical traits, emotions or mindset of the species, and the general culture.

In the Narnia books, there are plenty of non-human creatures – and some of the most non-human of all are the Talking Beasts. The badgers, bears, mice, and dogs that have human speech and mannerisms are perhaps more alien than the fauns and centaurs and gryphons. Though they live in harmony with humans, they are very much non-human.

The physical is the most obvious, of course. Even though some Talking Beasts can walk on their hind legs and wield tools (like the heroic mouse Reepicheep), they are very much animal in appearance and behavior. No cartoony animals in cute clothes in these stories. Each species still behaves according to their animal nature as far as attitude and mindset – the fiercely loyal dogs, jittery hyper squirrels, gentle and aloof deer.

While the humans fight wars, voice their opinions, and rage against Aslan in the name of free will and progress, the Talking Beasts don’t change. Their steadiness of behavior and belief sets them apart from every other sentient race in Narnia.

They love and respect the humans, but the Talking Beasts are quick to remind everyone that they are most definitely not human, and are not trying to be in any way. The Talking Beasts are proud of their Otherness. The magic of Narnia makes them more than mere animals, but they never will be human – and they want to keep it that way.

What are the qualities that make them human?

As I mentioned before, some human elements are needed in your magical animal race if you want your human readers to relate to them at all. Even if the “otherness” is part of the point of your story, having at least some common ground can help to emphasize all the elements that make them non-human.

In Philip Pullman’s books (The Golden Compass, The Subtle Knife, The Amber Spyglass), the Panserbjørne (Armored Bears or Ice Bears) are at first appearance very animalistic and “other.” These Bears tend to shun human contact, but they are master craftsmen and metal workers. Their physical dwellings and societal structure are more human than animal, with their castles, metal armor, and sense of honor.

The Ice Bears, though emphasized as different and “other,” experience the very human emotions of fear and shame, hatred and love. The Bears have a king and their own laws for their kingdom. Almost the opposite of the animals in Narnia, who live in their natural habitats in the wilderness, the Ice Bears depend on their created laws and their skill with tools to hold their society together.

While the Bears and the humans have reluctant contact at best, until the plot of the story forces them together, the two species have more in common than each one believes at first. The Bears are animals and the Bears are Other, but just like humans, they hate and love and will fight to preserve their world.

Animals as sentient races and important characters can be a valid storytelling element for YA and adult fantasy, I believe, as shown by these examples. Always key is the human element, and the non-human element.Whether it’s a sword-wielding mouse, an armored polar bear, or some other animal, choose your beast and go create some magic.

Creating Fantasy Creatures and Alien Species

I read a great blog some time ago (here and here) about the use of non-human characters in fantasy and science-fiction. It’s true that non-human creatures are a staple of these genres; and for those of us who write sci-fi and fantasy, creating new creatures is part of the fun of world-building.

I’m not going to lay out rules for creating magical creatures or alien life-forms. However, similar to other forms of world-building, I believe there are some factors that should be considered when creating non-human people.

Note: these guidelines/suggestions apply primarily to sentient creatures rather than regular animals, as I’m discussing the roles that individuals of these species may play as major or supporting characters. Think Wookies rather than taun-tauns.

If you’re inventing a fairy kingdom or an alien race to be major players in your story, then you want them to well-rounded and have all the nuances and details of any real culture. (This is not to say that every writer must aspire to have Tolkien-esque creations, complete with their own language, mythology, and land of after-life). But if you want your creatures to be appealing to the reader, they should be more than one-dimensional over-generalizations.

What are the qualities that make them non-human?

There’s nothing wrong with simply sticking pointed ears on a human and calling it an elf or a Vulcan, but if you’re going to all the work of creating a non-human race, then why is it important that these people be non-human? This could be for any number of reasons (magical realm, alien planet, plot about human versus non-human war, etc). But my point here is that there need to be some noticeable, and story-specific, reasons that these characters are not mere humans from the neighboring land.

Physiology: Wings, prehensile tails, fur, gills. Creatures that eat rocks, breathe methane, live in the ice, live in the sun. The plot of your story may dictate certain physical attributes that your creatures have. Again, there’s nothing wrong with a humanoid with pointed ears, but consider other aspects of the physiology as it relates to the plot and other needs of your story.

Emotions/Mindset: How do these people (as a race in general, or specific characters) think and feel that makes them different from the human characters? Do they consider anger to be a sign of strength and prestige? Do they have no concept of betrayal, and so your character experiences completely new emotions when betrayed by a human character? Since I’ve been talking about pointy-eared folks, consider the Vulcans and their mindset of placing reason above emotions.

Culture: This one sort of goes along with the previous entry of emotions and racial thought-process, but it’s a bit broader. What about the culture makes it so radically different from any human society? If your pointy-eared elves look, think, feel, dress, eat, talk, work, and play exactly the same way that most any human society would, then why bother making them non-human? How does their clothing indicate each individual’s role in the family structure? What is unique about their art or their music? What do they eat during special ceremonies? Not every detail of a culture has to be established (and if you’re writing a long epic or a series, many of these details can be revealed over the long haul). But again, try to make your people unique as a race in more ways than just pointy-eared humans who all wear purple sashes on Fridays.

Example: Hobbits. Yep, they’re pretty humanoid (and have pointed ears!) They even have a lot of human cultural traits like fancy silverware and books on the bookshelves, ale-drinking at pubs, fireworks at parties. But what are some things that make then distinctly non-human?

Hobbits have giant, furry feet that are sturdier than the best shoes. Frodo and Sam hiked all the way to Mordor barefoot, and sore feet was one thing that never bothered them. Hobbits frown upon adventures and doing anything wild and crazy and new. The very human-like craving to explore and do something new made both Bilbo and Frodo outcasts of a sort. In broader cultural terms, hobbits shun boats and water, despite the prevalence of rivers in their land. And they avoid outsiders, not so much out of fear, but rather out of a cultural mindset of believing that their land is immune to the problems that plague the rest of the world.

What are the qualities that make them human?

Now we come to the flip side of creating imaginary creatures and alien races. Unless you’re writing a humans-versus-creatures-who-have-no-redeeming-qualities story (like, say, in the movie Independence Day), then you want your people to have some human qualities to make them relatable. Chances are your human characters will be interacting with the non-humans in many different ways, and having some point of familiarity can smooth rough patches or add to the tension, depending on your plot and how you use it.

Also, some human qualities will make these made-up creatures more likeable by your readers. Again, unless you’re doing an Independence Day-type story, you want your readers to enjoy reading about the creatures you’ve created.

Physiology: Physical features are perhaps the least important (at least, in my opinion) for the human-relatability factor. But if the needs of your story demand the humans and the non-humans to interact in any way beside total war and annihilation, then having some common ground to work from could be good. In the classic Star Trek episode “The Devil in the Dark,” the non-human character was a living rock. But even then, the Enterprise crew and the alien found a common ground when the humans figured out that the rock was a female protecting her eggs. Not that humans lay eggs, but the mother-protecting-her-young thing was enough to launch an understanding.

Emotions/Mindset: This category, and the next one of culture, are where you can build the strongest human-like elements in your magical or alien race. It doesn’t have to be big or obvious. But if your fairies have a sense of humor and laugh at jokes – even if those jokes make no sense to the humans – that is your common ground. The fairies have a sense of humor, just like humans – even if each race has to struggle to understand each other’s humor.

Culture: Again, you don’t have to go overboard with similarities to human culture (refer back to the pointy-eared just-like-humans-in-almost-every-way example I used earlier). Unless, of course, loads of similarities is part of the plot or theme of your book. But in general, just a few commonalities is enough to make your fantasy creatures believable and understood by your readers. Maybe your elves put the same emphasis on fashion that most human cultures past and present have? Maybe your aliens are radically alien in every way, but even they bond and find community while eating together? Make it as big or little, emphatic or unimportant as you want, but some little human element can help hook and ground your human readers.

Example: The dragons from Jeff Smith’s epic fantasy comic Bone. Physiology is where they are the least human – they’re dragons, after all. But even the main dragon character The Great Red Dragon has distinctly human-like hands, complete with smooth flexible fingers and opposable thumbs. The dragon racial mindset and culture is one rooted in fear, despite their great wisdom and power. Fear does strange things to people and makes them do things they might not normally do if they were thinking clearly – and this is what has happened to the dragons as a people as the story begins. The Great Red Dragon finds himself trying to be the lone voice of reason to both his own kind and the humans – a position that most people could understand, if not identify with.

So there’s my take on the populating of fantasy worlds. These are far from being rules, for sure, but are just common elements that I’ve noticed from some of the best sci-fi and fantasy stories. Now go grab some humans, some pointed ears, and let your imagination run wild!

Update: Here is another post along this vein, about using real-world animals in a fantasy setting.