The ABCs of Writing a Fantasy Story

This isn’t a list of do’s and don’ts or advice. It’s more of a list of elements that I’ve found to be common in most fantasy tales. Feel free to make suggestions about what other words you’d pick for this list! 

A – Adventure. What good fantasy tale doesn’t involve an adventure? It doesn’t have to be a thrill-a-minute tale, or involve more traveling than Frodo’s hike from the Shire to Mordor, but “going on an adventure” is a foundational element in many fantasy stories. 

B – Bad Guys. Whether the villain is the personification of evil itself, or a conflicted, misunderstood character, it’s not much of a story without an antagonist. 

C – Creatures. Most fantasy stories have some sort of fantastical animals. Whether it’s a classic fire-breathing dragon or a creature you invented from scratch, readers expect beasts of magic or mystery. 

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Retrofuturism, Historical Fantasy, and Dieselpunk Tech

 As you may know, I’m currently writing a historical fantasy series. It’s set in the 1920s, and the title character Mrs. Jones has assorted adventures; magic, a touch of the paranormal, and a lot of “futuristic” retro-technology are key elements in her world.

I wrote a post last year giving some tips on how to write convincing technobabble for science fiction stories. This blog post is in a similar vein – but it’s for writing “historical technobabble.”

“Retro-futurism” is technology or other sci-fi elements that might have existed in the past, but didn’t. And so, to offer some tips on how to write retro-futurism or historical sci-fi, I’m sending you over to a guest post I wrote on The Old Shelter blog.

Read on to find out all about Retrofuturism and Dieselpunk: How they Work in a 1920s Setting!