The Nitty-Gritty of Writing: A Basic Guide to Punctuation

Punctuation may not seem like a big deal in daily life. Many of us fire off text messages all day with no commas or question marks (or good grammar or even complete words, for that matter, but that’s another topic.) I’m not a stickler for perfection in informal conversation, whether spoken or written. But when you’re writing a book, a school paper, a business letter, or a blog post, following some basic rules helps readers to take you seriously.

Here I’m going to cover the very basics, because I see so many supposedly professional pieces riddled with simple punctuation mistakes. I’m not going to cover everything (sorry, no discussion of the em dash versus the en dash, as I’m still learning that one.)

Period. A period is the little dot at the end of a sentence, like this. It indicates the conclusion of a full thought. Three dots – called an ellipses – does not mean that you’re concluding the sentence more forcefully. Periods prevent run on sentences. If your sentence is really two or more complete thoughts, then you probably need a period. I rarely see periods used too much – it’s usually a lack of periods that’s the problem.

Comma. A comma is a mark, like this one, that indicates a pause or prepositional phrase, or is used to separate items in a series. A discussion of commas can get complex, and I’m not going to go into every possible use. Many writing styles (like AP, Chicago, etc.) have different rules for comma usage. A basic rule of thumb, though, is to use commas if there is a pause in the sentence for the insertion of a side thought or a partial phrase. You can test this by speaking the sentence aloud. If there are places where there seems to be a natural pause or shift, a comma might be needed. Likewise, if there’s no logical pause where you’ve placed a comma, get rid of it.

Exclamation mark. Used for emphasis, or to indicate shouting when writing dialogue. Like this! Overuse of the exclamation mark is what seems to be most common. In nonfiction bold or italics is usually more appropriate when a word or phrase needs emphasis. In fiction, the exclamation mark should be used sparingly – or not at all – in prose and descriptions. And in dialogue, italics, dialog tags, and actions usually help the flow of a story better than an abundance of shouted dialogue. (More about writing dialogue in another post.) And go easy (or avoid completely) multiple exclamation marks to indicate extra-loud shouting. Outside of comic strips, it really doesn’t work.

Question mark. A question mark indicates – you guessed it – a question. Got it? Like periods, this punctuation mark seems to not get used enough. In our quick text or Tweet daily life, punctuation marks take up valuable time and character space. I’m not trying to reform people’s texting habits, but when these shorthand habits spill over into professional or “proper” writing, that becomes a problem. Whether you’re writing a research paper or a novel, if a sentence is asking a question, use the question mark.

Apostrophe. This one can get complicated, so I’ll give the short version here. An apostrophe looks like a comma up in the air, and it’s used to indicate a missing letter or a possessive. The contraction its versus the possessive its can be a stumbling block for even the best writers, so you can read about that in more detail here. The apostrophe is usually seen in words like dont (contraction of do not), Im (I am), and so forth. Again, lack of use is the biggest problem I see – that, and its improper use with any word ending in the letter s. (See the above link about that.) Dont is not a word, folks, no matter how informal the dialogue is in your story. Just stick in that apostrophe.

Parentheses. This set of marks is not common in most modern fiction writing, but in non-fiction they’re used to insert a separate but related thought inside a sentence (see above paragraphs for other examples of this.) A multiple-sentence side note can get tedious if it’s all contained within parentheses. Exact rules probably depend on the writing style you might be trying to follow, or specific guidelines of a publication, but keeping a parenthetical statement to one sentence or a partial sentence is probably a safe bet.

Quotation marks. These marks are used to indicate dialogue, and to place emphasis on certain words. The rule of italics versus quotes for emphasis probably varies by style guide or publication. In my experience, quotes around a non-dialogue word or phrase usually indicates something of a more light-hearted or sarcastic note rather than the more serious stressing of italics. Of course, when someone is speaking in a story, or you’re directly quoting someone else’s words in a text, begin and end the phrase with quotation marks. By the way, I’m referring to double quotes here. Single quotes (which can look like an apostrophe, but it’s not the same thing) is a whole different beast. Proper usage of single quotation marks again can vary depending on the style guide used, and also vary depending on whether you’re going by American standards or European standard.

Your writing deserves the best chance possible. Polish your punctuation so that your content can shine through!

Storytelling Tips from Babylon 5: Fantasy Creatures and Alien Species

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

I’ve written a couple of posts about creating alien races and magical creatures for sci-fi and fantasy. This post is more of an analysis rather than instructional, but I think that if you’re struggling with your invented species in your story, this post can help clarify some thoughts in your mind.

I believe there are two main considerations to factor in when inventing a sentient race: qualities that make them non-human, and qualities that make them human. The non-human part is obvious – you’re using Elves or Wookies or talking trees because you want something Other in the story. Otherness can drive conflict, create wonder and exploration, and is an important part of world building.

Otherness – the non-human element

One of the most important alien races in Babylon 5 is the Minbari. The story begins 10 years after a brutal war between humans and Minbari, and relations are still strained. The Minbari are very much the Other.

Physically they appear quite human, except for the large elaborate bone on the back of the head. Also, several references are made to them being physically stronger on average than humans. Since they are very human-like in appearance, their Otherness mostly comes from their emotional behavior and mindset, and the culture in general.

Minbari pride themselves on the fact that they do not lie. Lying is – for better or for worse – a very consistent human behavior. So when the human characters are faced with blunt Minbari honesty or their elaborate logic strings to avoid telling a lie, it can cause confusion and tension. And confusion and tension of course are vital for character development and plot advancement.

The Minbari culture is based on rituals and tradition, and they have little interest in change. According to the world of Babylon 5, the Minbari were a space-faring race when humans were still writing on parchment by candle light. But 1,000 years later, their ships look the same and their level of technology has increased very little.

Despite how much humans can be resistant to change, as a rule we embrace it. New clothes, new technologies, new experiences. The idea of actively avoiding change in every area of life is not something we relate to well. An alien race that doesn’t even understand the concept of change makes for an interesting dynamic in a story. As the character of Delenn (a Minbari) remarks to John Sheridan: “Curious thing about humans – Minbari cities remain untouched and unchanged for centuries. I leave for three days, and you redecorate.”

Similarity – the human element

The human aspect of your non-human fantasy race is, in my opinion, just as important. Giving your aliens some kind of humanizing element gives your human characters something to relate to. And of course never forget that your readers are human.

In Babylon 5 the Vorlons are perhaps the most alien of all the fantastical creatures – in appearance, behavior, and culture. I picked them, though, to illustrate the human elements because even the mysterious Vorlons have something in common with humanity.

Physically the Vorlons appear as beings of light and can manifest many different ways. In this regard they are most certainly Other. However, as mysterious and powerful as they are, they are still mortal. Just like humans, they can die; and just like us, they fear death and loss, and grieve for those who are gone. Death is a powerful equalizer, and this brings an important human element to this extremely Other race.

While traditions and cultural rituals are not revealed to the characters or audience, the Vorlon racial mindset and belief system is explored. The Vorlons hold fast to the belief that they are always right, and that because they know more than others do, that must mean that they know everything.

A superiority complex is something that we humans almost universally detest – and, on a large and small scale, we continue to practice. Most people can probably identify with both sides of the “I am always right” dilemma. As alien and Other as the Vorlons are, their fear of death and their desire to be right gives a way for humans – characters and audience alike – to understand and appreciate them.

Babylon 5 explores the similarities and differences between humans, Minbari, and Vorlons in great depth. The two main characters of the series are John Sheridan and Delenn – a human and a Minbari. They fall in love and get married, which of course adds another element to any cultural confusion they encounter. The Vorlon character Kosh serves as a mentor and guide for Sheridan and Delenn.

Your story does not have to have a romantic relationship, or a mentor/protégé relationship. But the closer the characters from different races are, the more opportunities you have for developing the Otherness and the Humanity of your fantasy people.

“We are all born as molecules, in the hearts of a billion stars… Over a billion years, we, foolish molecules, forget who we are and where we came from. In desperate acts of ego, we give ourselves names, fight over lines on maps, and pretend that our light is better than everyone else’s.”
 – Delenn, “And All my Dreams, Torn Asunder”

What every Fantasy Writer can learn from Star Wars

I’m a few days late, but I thought I’d do a Star Wars-themed post in honor of May 4th (as in, May the Fourth be with you). Whether you’re a big-time fan of the series, or it’s just not your cup of tea, I believe that all writers of fantasy should watch and learn from Star Wars.

Yes, I said fantasy writers, not sci-fi writers. Of course, sci-fi writers can learn storytelling tips from Star Wars, but the Star Wars saga actually fits into the overall fantasy genre more than science fiction. So if you’ve never bothered much with Star Wars because you’re a sword-and-sorcery writer, then perhaps this can help you.

(Side note here – I’m drawing most of my examples from the original trilogy of movies. I’m not here to argue the pros or cons of the prequels, the books, the cartoon, or the video games. Please save your Jar-Jar Binks fan mail for a different post).

Star Wars is what I would call space opera or space fantasy. It’s an epic fantasy tale set in outer space with technology and aliens, instead of a setting of kingdoms, magical talismans, and monsters. The story would work just as well set on one planet, with all the magical trappings of standard fantasy. Here are some key elements of Star Wars that I believe any fantasy (or sci-fi) writer can use in their own work:

Archetypal characters and the hero’s journey. George Lucas followed the format of the hero’s journey, as laid out by Joseph Campbell and Christopher Vogler. This does not necessarily make the story “better” than anyone else’s plot, but the key stages of this storytelling format are common in folktales and classic fantasy alike. Character archetypes of the hero (Luke Skywalker), the guardian (Obi-Wan Kenobi), the skeptic (Han Solo), and so on can drive many fantasy tales.

It’s okay to use traditional fantasy terms. We all want our stories and the worlds we create to be totally original, and many of us like to invent our own terms or even languages. This is a good – and expected – element of fantasy: Sith, Jedi, Dagobah, Wookie. But Star Wars also shamelessly uses “classic” fantasy terms that we’re all familiar with: Light, Dark, Knight, Lord. Using these terms helps the audience to understand a plot point or a character’s role without having to devote a lot of time to explanations.

Redemptive story and happy ending. This is certainly not a requirement for fantasy – even the non-dark “high” fantasy genre. And many readers aren’t satisfied with a tidy “and they all lived happily ever after.” But most of the main characters should grow, overcome, and be victorious in at least some way. And everyone loves a good “redemption from evil” story – another staple of fantasy. Darth Vader’s rejection of the Dark Side of the Force, the destruction of the second Death Star, Han and Leia becoming a couple – despite all the pain and loss throughout the saga, things end on a high note.

Magic or technology that is unexplained yet consistently accepted. This is one of the elements that makes Star Wars more predominantly fantasy rather than science fiction. The futuristic, high-tech world is there, but there is little explanation given from a scientific or technical side. Yes, any good geek has read the tech manuals for the Death Star and knows all the specs of X-Wings versus Y-Wings – but none of those details are part of the story itself. Within the world of Star Wars, everyone knows that Jedi Knights carry lightsabers. No one wonders about how a lightsaber works, nor do they care. Like a magic sword in a high fantasy tale, the how’s and why’s behind the magic are (usually) of minimal importance. The point is that everyone knows the sword is magic.

Good versus Evil. Yes, the old good versus evil thing is the plot of most stories, fantasy and otherwise. And often – in any genre – good and evil are not absolutes. But a well-defined “bad guy” or “force of evil” is what drives a lot of good fantasy tales. In Star Wars, there’s never any doubt as to who the enemy is: the enemy is the Dark Side of the Force. Characters come and go and switch sides, but the Darkness is always there and is always the enemy.

So now go grab some popcorn and cue up Netflix or your old DVDs, enjoy Luke and R2-D2 and the gang, and then go write some fantasy!

Storytelling Tips from Babylon 5: Ending an Epic

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

I don’t know if there are hard and fast “rules” for writing the conclusion to an epic story. And I have no personal experience in doing so myself, since at the time of this writing, I’m still in the first draft stage of book two of a trilogy.

I have ended individual stories before, and I know that can be challenging. Beginning an epic is sometimes easy by comparison to ending a long tale, but it can be done well. Here are a couple of elements that I’ve observed in well-concluded epics.

Tying up loose ends

This is the most important element to ending most any kind of story, in my opinion – unless the point of your tale is to leave readers with more questions than answers.

Because of its length, and its multiple sub-plots and side threads, an epic’s conclusion can often be relatively long. In Lord of the Rings, several “endings” were gone through before the actual conclusion of Frodo leaving for the Grey Havens and Sam returning to his family.

Similarly, Babylon 5 had several moments when the series could have ended: the ending of the Shadow War in “Into the Fire,” the liberation of Earth in “Endgame,” or the thoughtful, time-spanning fourth season finale “The Deconstruction of Falling Stars.” But there was still more story to tell, and many questions still open.

Yes, even after the series’ conclusion, some details went unanswered. What was Lennier’s ultimate fate? What happened to David Sheridan and the Keeper that Londo left for him? Whatever happened to Lyta? But despite these small hanging details, all of the plot lines were brought to a close – all of the sub-plots, and the main plot of war encroaching on peace.

A sense of conclusion is important for an epic, I believe. Even if there’s room for more story, the main plot has reached an end and the goal has been accomplished. In Babylon 5, the wars are won, and a new era of peace has been ushered in. The tale of war, for now, is over.

Saying Goodbye

This is another important element in concluding an epic fantasy tale. Epics frequently feature a large cast of characters, many of whom are thrust together for the duration of the plot. By the end, some characters may be dead, and all of them have been changed.

It may be appropriate for the story for the characters to return to their lives that were interrupted by the main plot (such as happens in the Lord of the Rings). Or it may be that the characters need to move on to new lives, now that the adventures of the main plot have changed them (this is the case in Babylon 5).

Some characters part on friendly, tearful terms, excited about their new lives – like Sheridan and Delenn’s goodbyes to Garibaldi and Lochley. Other characters part with less joy and hope, because of who they have become during the course of the story: Lennier’s parting with Sheridan and Delenn, or Lyta’s parting with the entire cast.

Spending some time with partings and goodbyes is important for the reader, too, not just for the characters or for the sake of plot. In an epic tale, the reader (or viewer) has spent countless hours and hundreds of pages falling in love with the characters and their world. Goodbyes within the story give the audience a chance to say goodbye, to find closure and contentment in knowing the final path of the favorite characters.

The final fifth season episode of Babylon 5 – “Objects at Rest” – is all about partings and goodbyes, as the characters leave the Babylon 5 space station that had been their home and the crux of the plot. The series finale “Sleeping in Light” – which takes place twenty years after the plot of the series – is the ultimate of goodbyes.

At the end of Lord of the Rings, both the characters and the reader experience the conclusion of a final farewell as the main protagonist Frodo says goodbye to the other characters and to the main world of the story. Likewise, Babylon 5 ends with the main protagonist Sheridan saying goodbye to the other characters, the world of the story, and the audience. Both are bittersweet, but quite conclusive endings.

Never underestimate the power of a well-presented farewell to wrap up an epic story. What is one of your favorite epics and how did it end?

“Every part of this station has somebody’s fingerprints on it, layers and layers of people’s lives. There were times I thought none of us would get out alive. Some of us didn’t. But we did everything we said we were going to do, and nobody can take that away from us.” – Zack Allen, “Sleeping in Light”

Storytelling Techniques from Babylon 5: Good versus Evil

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

Good and Evil

It’s a struggle truly as old as time itself, and therefore the basis and framework for our stories – fantasy and otherwise. The Good versus Evil battle can range from great wars that span kingdoms or galaxies to the inward personal struggle of morals versus one’s darker nature.

Like most fantasy epics, Babylon 5 covers both. As the character of Delenn notes: “The war is never completely won. There are always new battles to be fought against the darkness. Only the names change.”

War in Macro – Epic Battles

Fans of fantasy and science-fiction expect a few good fights scenes. And the more long and epic the story, the more opportunities for battles. While not a requirement for fantasy in the broadest sense, the “epic” storytelling style usually involves numerous plot threads, places, and characters – all of which provide the fodder for large-scale battles.

Battles usually increase as the epic story moves towards the climax. Babylon 5 features more than a few large dramatic space battles as the Army of Light fights the Shadows (note the archetypal names for the two sides of the war, making it clear – at least at first – who is Good and who is Evil).

If you’re writing a book trilogy or series, this increase in tensions between Good and Evil applies to each individual book as well as the over-arcing storyline. In Babylon 5, each season was like a novel, with the episodes as the chapters. Each season (or “book”) had its own plot and set of conflicts, but all were part of the overall plot of the series: war encroaching on peace.

War in Micro – Internal Conflict

While less flashy than space battles or sword fights, the internal battle of an individual character can be just as important for the story. A well-rounded character – even the most perfect of good guys – should have darkness or imperfections lurking deep within. This is not only realistic, it provides another sort of tension and conflict for the story.

The character of Londo Mollari is one of the main protagonists of Babylon 5 – but calling him one of the Good Guys might be a stretch. He is one of the most conflicted characters of the story, one who is constantly at war within himself. The Good in him wants to serve and protect his people, but the Evil in him drives him to make dangerous choices and hurt many people. Though the Good in Londo causes him to feel tremendous guilt about his actions, ultimately the Evil triumphs and leaves him a broken man with a wake of destruction behind him.

In contrast, G’Kar starts out violent and filled with hate, giving free reign to every Evil aspect of his nature. But during the story, he grows as a character and begins to listen to the Good within him; in the end, he finds personal peace and overcomes the internal conflict. These two characters of Londo and G’Kar are almost reflections of one another, or opposite sides of a coin. Their personal stories within the larger story are every bit the archetype of Good versus Evil.

Good vs Evil – Sometimes it’s Gray

In real life, Good and Evil aren’t always so black and white. And even in an archetypal Good versus Evil fantasy tale, having that gray in-between area brings depth and realism to the story. In Babylon 5, there is never any doubt that the Shadows are the bad guys – they’re bent on war and destruction, and nothing will change their minds.

But even the evil Shadows have a reason for their actions – and it’s guided by their belief that they are right. Right and Good are not necessarily the same thing, especially in a story, but this brings a humanizing element to the bad guys.

Similarly, the Vorlons – touted for the first three seasons as being the good guys and creatures of light – turn out not be as pure and Good as everyone thought. The battle is still about Good versus Evil throughout Babylon 5’s story. But the lines often blur into gray and the characters struggle to decide who or what they are fighting, and why.

“War encroaching on peace” – the main overall plot of Babylon 5 – does not have to be the main plot of your epic fantasy tale. But the Good, the Evil, and the Gray in between should be present; explore that tension in the macro and the micro, and you have the foundation for a tale of epic proportions.

“The Babylon Project was our last, best hope for peace. It failed. But in the year of the Shadow War, it became something greater: our last best hope for victory.” -Susan Ivanova, third season intro