Storytelling Tips from Babylon 5: Ending an Epic

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

I don’t know if there are hard and fast “rules” for writing the conclusion to an epic story. And I have no personal experience in doing so myself, since at the time of this writing, I’m still in the first draft stage of book two of a trilogy.

I have ended individual stories before, and I know that can be challenging. Beginning an epic is sometimes easy by comparison to ending a long tale, but it can be done well. Here are a couple of elements that I’ve observed in well-concluded epics.

Tying up loose ends

This is the most important element to ending most any kind of story, in my opinion – unless the point of your tale is to leave readers with more questions than answers.

Because of its length, and its multiple sub-plots and side threads, an epic’s conclusion can often be relatively long. In Lord of the Rings, several “endings” were gone through before the actual conclusion of Frodo leaving for the Grey Havens and Sam returning to his family.

Similarly, Babylon 5 had several moments when the series could have ended: the ending of the Shadow War in “Into the Fire,” the liberation of Earth in “Endgame,” or the thoughtful, time-spanning fourth season finale “The Deconstruction of Falling Stars.” But there was still more story to tell, and many questions still open.

Yes, even after the series’ conclusion, some details went unanswered. What was Lennier’s ultimate fate? What happened to David Sheridan and the Keeper that Londo left for him? Whatever happened to Lyta? But despite these small hanging details, all of the plot lines were brought to a close – all of the sub-plots, and the main plot of war encroaching on peace.

A sense of conclusion is important for an epic, I believe. Even if there’s room for more story, the main plot has reached an end and the goal has been accomplished. In Babylon 5, the wars are won, and a new era of peace has been ushered in. The tale of war, for now, is over.

Saying Goodbye

This is another important element in concluding an epic fantasy tale. Epics frequently feature a large cast of characters, many of whom are thrust together for the duration of the plot. By the end, some characters may be dead, and all of them have been changed.

It may be appropriate for the story for the characters to return to their lives that were interrupted by the main plot (such as happens in the Lord of the Rings). Or it may be that the characters need to move on to new lives, now that the adventures of the main plot have changed them (this is the case in Babylon 5).

Some characters part on friendly, tearful terms, excited about their new lives – like Sheridan and Delenn’s goodbyes to Garibaldi and Lochley. Other characters part with less joy and hope, because of who they have become during the course of the story: Lennier’s parting with Sheridan and Delenn, or Lyta’s parting with the entire cast.

Spending some time with partings and goodbyes is important for the reader, too, not just for the characters or for the sake of plot. In an epic tale, the reader (or viewer) has spent countless hours and hundreds of pages falling in love with the characters and their world. Goodbyes within the story give the audience a chance to say goodbye, to find closure and contentment in knowing the final path of the favorite characters.

The final fifth season episode of Babylon 5 – “Objects at Rest” – is all about partings and goodbyes, as the characters leave the Babylon 5 space station that had been their home and the crux of the plot. The series finale “Sleeping in Light” – which takes place twenty years after the plot of the series – is the ultimate of goodbyes.

At the end of Lord of the Rings, both the characters and the reader experience the conclusion of a final farewell as the main protagonist Frodo says goodbye to the other characters and to the main world of the story. Likewise, Babylon 5 ends with the main protagonist Sheridan saying goodbye to the other characters, the world of the story, and the audience. Both are bittersweet, but quite conclusive endings.

Never underestimate the power of a well-presented farewell to wrap up an epic story. What is one of your favorite epics and how did it end?

“Every part of this station has somebody’s fingerprints on it, layers and layers of people’s lives. There were times I thought none of us would get out alive. Some of us didn’t. But we did everything we said we were going to do, and nobody can take that away from us.” – Zack Allen, “Sleeping in Light”

Storytelling Techniques from Babylon 5: Good versus Evil

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

Good and Evil

It’s a struggle truly as old as time itself, and therefore the basis and framework for our stories – fantasy and otherwise. The Good versus Evil battle can range from great wars that span kingdoms or galaxies to the inward personal struggle of morals versus one’s darker nature.

Like most fantasy epics, Babylon 5 covers both. As the character of Delenn notes: “The war is never completely won. There are always new battles to be fought against the darkness. Only the names change.”

War in Macro – Epic Battles

Fans of fantasy and science-fiction expect a few good fights scenes. And the more long and epic the story, the more opportunities for battles. While not a requirement for fantasy in the broadest sense, the “epic” storytelling style usually involves numerous plot threads, places, and characters – all of which provide the fodder for large-scale battles.

Battles usually increase as the epic story moves towards the climax. Babylon 5 features more than a few large dramatic space battles as the Army of Light fights the Shadows (note the archetypal names for the two sides of the war, making it clear – at least at first – who is Good and who is Evil).

If you’re writing a book trilogy or series, this increase in tensions between Good and Evil applies to each individual book as well as the over-arcing storyline. In Babylon 5, each season was like a novel, with the episodes as the chapters. Each season (or “book”) had its own plot and set of conflicts, but all were part of the overall plot of the series: war encroaching on peace.

War in Micro – Internal Conflict

While less flashy than space battles or sword fights, the internal battle of an individual character can be just as important for the story. A well-rounded character – even the most perfect of good guys – should have darkness or imperfections lurking deep within. This is not only realistic, it provides another sort of tension and conflict for the story.

The character of Londo Mollari is one of the main protagonists of Babylon 5 – but calling him one of the Good Guys might be a stretch. He is one of the most conflicted characters of the story, one who is constantly at war within himself. The Good in him wants to serve and protect his people, but the Evil in him drives him to make dangerous choices and hurt many people. Though the Good in Londo causes him to feel tremendous guilt about his actions, ultimately the Evil triumphs and leaves him a broken man with a wake of destruction behind him.

In contrast, G’Kar starts out violent and filled with hate, giving free reign to every Evil aspect of his nature. But during the story, he grows as a character and begins to listen to the Good within him; in the end, he finds personal peace and overcomes the internal conflict. These two characters of Londo and G’Kar are almost reflections of one another, or opposite sides of a coin. Their personal stories within the larger story are every bit the archetype of Good versus Evil.

Good vs Evil – Sometimes it’s Gray

In real life, Good and Evil aren’t always so black and white. And even in an archetypal Good versus Evil fantasy tale, having that gray in-between area brings depth and realism to the story. In Babylon 5, there is never any doubt that the Shadows are the bad guys – they’re bent on war and destruction, and nothing will change their minds.

But even the evil Shadows have a reason for their actions – and it’s guided by their belief that they are right. Right and Good are not necessarily the same thing, especially in a story, but this brings a humanizing element to the bad guys.

Similarly, the Vorlons – touted for the first three seasons as being the good guys and creatures of light – turn out not be as pure and Good as everyone thought. The battle is still about Good versus Evil throughout Babylon 5’s story. But the lines often blur into gray and the characters struggle to decide who or what they are fighting, and why.

“War encroaching on peace” – the main overall plot of Babylon 5 – does not have to be the main plot of your epic fantasy tale. But the Good, the Evil, and the Gray in between should be present; explore that tension in the macro and the micro, and you have the foundation for a tale of epic proportions.

“The Babylon Project was our last, best hope for peace. It failed. But in the year of the Shadow War, it became something greater: our last best hope for victory.” -Susan Ivanova, third season intro

Storytelling Techniques from Babylon 5: Main Plot versus Sub-Plot

This is part of a series about storytelling techniques for epic fantasy. I’m drawing my examples from the 1990s sci-fi TV show Babylon 5. If you’ve never seen it, that shouldn’t affect the validity or usefulness of my storytelling tips. If you do want to see the show, you can probably find it on Netflix or the DVDs on eBay.

The plot of Babylon 5 was told over five television seasons and a few TV movies. Never mind the ‘90s hair and CGI that’s outdated by today’s standards. The story itself was a sprawling epic fantasy with a space-opera setting, a story that spanned thousands of years and dozens of characters. J. Michael Straczynski was the mastermind behind this dramatic tale of humans and aliens, ancient prophecies and futuristic empires, villains and heroes.

Plot is essential for any story, and most stories feature sub-plots or side threads that run along with the main plot. This is especially true of epics, as this format is defined by its length and complexity.

There are no hard and fast rules about how many sub-plots a story should have, how long each one lasts, etc. But in general, what I have found is that the best way to handle sub-plots is to: a) make sure they relate to the main plot in some way, and b) make sure they don’t detract from the main plot.

Main Plot

When you sit down to write a story, you should have at least some idea of what your main plot is going to be. Even if you’re a pantser, and you have to write two-thirds of the book to discover your main plot, that’s okay – when it’s all over, there’s still one main plot.

The main plot of Babylon 5 is war encroaching on peace. The very first episode begins with an assassination attempt and a surprise attack. Even as the series winds down in “Objects at Rest” – the last episode before the finale – there is conflict. War is the main plot of Babylon 5’s epic story.

The main plot should be introduced fairly early on. Even in an epic story, where things can be expected to take longer to develop, the main plot should be apparent within the first few scenes. You don’t have to begin with a bang the way Babylon 5 does, but if you’re a third of the way into your tale and are still in intro mode, some revising might be in order.

Sub-Plot

Most every story has a sub-plot or a semi-related side plot. Epic fantasy – because of the length and the conventions of the genre – is a great place to explore multiple plot threads. Babylon 5, being a five-book series, after a fashion (each season was like a complete book, with the episodes as chapters), was filled with sub-plots.

Each season (or “book”) had its own plot. Season 2 – called The Coming of Shadows – focused on the approach of war, with its rumors and threats and darkening mystery. And by season 5 – The Wheel of Fire – two wars had been fought and won, yet the struggle for peace and unity proved to be a war of a different sort. All of these individual plots fall under the series’ main plot of war.

And of course, within each season’s sub-plots were smaller plots: the Mars rebellion, Byron’s telepaths, the madness of the Centauri emperor Cartagia, Dr. Franklin’s struggle with addiction, and on and on.

The key here is that all of these sub-plots are related to and are influenced by the season (or book’s) main story, and the overall series story. It is also important to note that a sub-plot – even an important one – should never completely take over the story. If you’re writing and you discover that your sub-plot is becoming the main plot, there’s nothing wrong with that as part of the writing and discovering process. Just make sure that you eventually figure out what your main plot actually is – even if it turns out to be that storyline formerly known as the sub-plot.

Side Threads

A side thread, as I call it, is smaller and less important than a sub-plot, but it’s an element that adds richness and dimension to the fantasy world of a long epic. Babylon 5’s story is rich with side threads: Garibaldi and Lennier building the old-fashioned motorcycle, Sheridan and Delenn’s multiple dinner dates and adventures with eating flarn, Rebo and Zootie’s periodic visits to the station, and so many more.

The scene involving Sheridan’s less-than-perfect attempt to cook flarn for Delenn had nothing to do with the main plot of the episode, the season, or even the entire series. The Shadow War coming to a head – the main plot of season three Point of No Return – could have been told without Delenn politely choking down Sheridan’s cooking. But that little side thread added another layer to those two characters, and provided a moment of humor in a high-tension story.

Think of side threads as a form of world-building and character development. The little things are the foundations of life – in reality and in fantasy. You can help your readers (or viewers) buy into your world and your story by adding in those little side threads.

What are some of your favorite main plots, sub-plots, or side threads in stories?

Creating Fantasy Creatures and Alien Species – Real Animals as Magical Races

In a previous post on this subject, I gave some tips for creating convincing and relatable creatures to populate a fantasy or sci-fi world. In this post, I will continue in that vein, but I will come at it from a slightly different view – that is, using animals as characters in your story.

This post is not about creating fantastic new monsters or magical animals, though I might do a post on that later. This is about using familiar, “real” animals as sentient characters or races. While the practice of having sentient, anthropomorphized animals in fantasy is not especially common – except perhaps in children’s books – it can be a valid fantasy storytelling element even in YA or adult fiction.

In my previous post about creating fantasy races, I emphasized two key points in creating believable creatures: elements that make them human, and elements that make them non-human. Both, I believe, are necessary to create convincing, well-rounded fantasy creatures.

The non-human element is probably obvious – you as a writer are seeking something different, something besides just another fantasy kingdom filled with humans. Whether they are Klingons or Elves, the “otherness” aspect is part of the point of fantasy.

But equally important is the human element. There must be some way for the human reader – if not the human characters – to relate to and understand this magical race of “other” in your story. Some common ground should be there – even if the point of your story is the search for that common ground. You can write about Klingons all day long, but always remember that your readers are human.

So how does this work if you want to imbue real animals with magic and use them as the “other,” the alien race? To illustrate how this can be done, I’ll use examples from The Chronicles of Narnia by C.S. Lewis, and His Dark Materials by Philip Pullman. (While both of these series might be considered YA or even children’s literature, they are stories that are complex and mature enough to be enjoyed by adults).

What are the qualities that make them non-human?

In my previous post about creating fantasy species, I discussed three main categories to consider: physical traits, emotions or mindset of the species, and the general culture.

In the Narnia books, there are plenty of non-human creatures – and some of the most non-human of all are the Talking Beasts. The badgers, bears, mice, and dogs that have human speech and mannerisms are perhaps more alien than the fauns and centaurs and gryphons. Though they live in harmony with humans, they are very much non-human.

The physical is the most obvious, of course. Even though some Talking Beasts can walk on their hind legs and wield tools (like the heroic mouse Reepicheep), they are very much animal in appearance and behavior. No cartoony animals in cute clothes in these stories. Each species still behaves according to their animal nature as far as attitude and mindset – the fiercely loyal dogs, jittery hyper squirrels, gentle and aloof deer.

While the humans fight wars, voice their opinions, and rage against Aslan in the name of free will and progress, the Talking Beasts don’t change. Their steadiness of behavior and belief sets them apart from every other sentient race in Narnia.

They love and respect the humans, but the Talking Beasts are quick to remind everyone that they are most definitely not human, and are not trying to be in any way. The Talking Beasts are proud of their Otherness. The magic of Narnia makes them more than mere animals, but they never will be human – and they want to keep it that way.

What are the qualities that make them human?

As I mentioned before, some human elements are needed in your magical animal race if you want your human readers to relate to them at all. Even if the “otherness” is part of the point of your story, having at least some common ground can help to emphasize all the elements that make them non-human.

In Philip Pullman’s books (The Golden Compass, The Subtle Knife, The Amber Spyglass), the Panserbjørne (Armored Bears or Ice Bears) are at first appearance very animalistic and “other.” These Bears tend to shun human contact, but they are master craftsmen and metal workers. Their physical dwellings and societal structure are more human than animal, with their castles, metal armor, and sense of honor.

The Ice Bears, though emphasized as different and “other,” experience the very human emotions of fear and shame, hatred and love. The Bears have a king and their own laws for their kingdom. Almost the opposite of the animals in Narnia, who live in their natural habitats in the wilderness, the Ice Bears depend on their created laws and their skill with tools to hold their society together.

While the Bears and the humans have reluctant contact at best, until the plot of the story forces them together, the two species have more in common than each one believes at first. The Bears are animals and the Bears are Other, but just like humans, they hate and love and will fight to preserve their world.

Animals as sentient races and important characters can be a valid storytelling element for YA and adult fantasy, I believe, as shown by these examples. Always key is the human element, and the non-human element.Whether it’s a sword-wielding mouse, an armored polar bear, or some other animal, choose your beast and go create some magic.

How to be a healthy writer

The blogosphere is full of tips about how to write better, and full of tips about how to be healthier. But what about being a healthy writer? How can wise food choices help you write better?

I’m no doctor, but here’s what I’ve observed, just through personal experiences, and some amateur nutritional knowledge of my own.

Drink more water. Yes, as writers we live off of caffeine. I mean, how else can you survive NaNoWriMo without guzzling coffee or twelve million energy drinks? But caffeine is actually dehydrating. Just as the body functions better when fully hydrated, so does the brain – which is of course an essential tool for writers. Don’t like plain water? Improve the taste with drink additives (watch out for sugar and chemicals in some brands, though). Or keep it simple by adding a slice of lime or some sprigs of mint to a glass of water.

Take a multivitamin. But not just any multivitamin – you probably won’t get anything from a cheap brand of synthetic vitamin from your local big box store. Invest in your future – your future as a healthy person and a prolific writer – by buying a vitamin made from whole plants, and preferably organic. Even if your diet is full of all the right foods and none of the bad ones, you’re still probably not getting every mineral and piece of nutrition that your body needs to function at top performance. Feed your body the right foods with a plant-based natural multivitamin, and you’ll have long-term energy to keep you writing longer.

Exercise. I know – you’re too busy writing (and working, and just doing regular life) to exercise. But even a few minutes of extra movement every day can add up. Take breaks and move your body. Even mild exercise like going for a walk helps your blood flow better, your joints work better, gives your eyes a break from the computer screen, and can even help your brain work through that next scene that you’re totally stuck on.

Eat regular meals and snacks. Again, something that’s hard for anyone – writer or otherwise – to do. Crazy schedules beget crazy eating schedules. But if at all possible, figure out how to work in several small meals and snacks throughout the day rather than one or two huge meals and binge snacking. Eating smaller amounts frequently helps keep your blood sugar and metabolism steady, which results in less weight gain and better overall health.

Make the time. None of these things have to take much extra time – but they do take extra thought and discipline, at least at first. Make yourself drink some ice water during your after-dinner writing session instead of one more caffeinated drink. Set your vitamins out on the table the night before so you’ll take them with breakfast the next day. Get up from your desk every hour on the hour and take a six-minute walk. Sit down to write with a snack of raw veggies.

Put a sticky note on your desk or set a reminder on your phone – whatever it takes to make these changes into new habits. Your body and your writing will thank you for it.